
Inside this exciting and informative tome you will find: Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism. The NPC generators make.About This Content Pathfinder RPG - Campaign Setting: The Inner Sea World Guide The Best of All Possible Worldsĭiscover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. There are guidelines for integrating their character abilities into your campaign, even if it is a completely historical game with no fantasy elements. The second expansion for Katanas and Kimonos is here! Inside this document are rules for playing as non-human species, such as the tricky kitsune, the daring ozaru, the swift usagi, the powerful tanuki, and the graceful tsuru. Katanas and Kimonos Expansion 2: Non-Human Races, GM's Aids, and Solo Rules

īattleTech: Recognition Guide: ilClan Vol.

Allowing beloved units redesigned for the BattleTech. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). The march of technology across BattleTech’s eras is relentless-but some BattleMech designs never die. Includes thirty six new basic careers, five advanced careers and four master careers, as well as new options to.


Ī supplement for Warlock!, the old-school roleplaying game inspired by early British tabletop gaming.Įarn your crust is a compendium of careers from across the length and breadth of the Kingdom! Jesters, plague doctors, champions and conjurers, all can be found within these pages. Those who know a little better recognise that there. To the Witch Hunter it is all base witchery, and its practitioners worthy of little consideration and a good deal of kindling. Before ever Teclis pondered the notion of Human wizards, and long before Magnus the Pious laid the foundation for the Colleges of Magic, there was still magic in the land that would become the Empire.
